Class PlayerDamageEvent
java.lang.Object
fr.hytale.loader.event.types.player.PlayerDamageEvent
- All Implemented Interfaces:
com.hypixel.hytale.event.IBaseEvent<Void>, com.hypixel.hytale.event.IEvent<Void>
Called when a player takes damage.
This event is fired when a player receives damage from any source, including combat, fall damage, environmental hazards, etc. It provides access to the damage information.
- Since:
- 1.0.0
- Version:
- 1.0.4
- Author:
- HytaleLoader
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Constructor Summary
ConstructorsConstructorDescriptionPlayerDamageEvent(Player player, com.hypixel.hytale.server.core.modules.entity.damage.Damage damage) Constructs a new PlayerDamageEvent. -
Method Summary
Modifier and TypeMethodDescriptioncom.hypixel.hytale.server.core.modules.entity.damage.DamageGets the damage information.Gets the player who took damage.Gets the player's username.
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Constructor Details
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PlayerDamageEvent
public PlayerDamageEvent(Player player, com.hypixel.hytale.server.core.modules.entity.damage.Damage damage) Constructs a new PlayerDamageEvent.- Parameters:
player- the HytaleLoader player wrapperdamage- the damage information
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Method Details
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getPlayer
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getPlayerName
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getDamage
public com.hypixel.hytale.server.core.modules.entity.damage.Damage getDamage()Gets the damage information.- Returns:
- the damage object containing amount, source, etc.
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